generated from nhcarrigan/template
feat: set up database, clean up assets
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js/plugins/BBS_VersionDisplay.js
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197
js/plugins/BBS_VersionDisplay.js
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//=============================================================================
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// Bluebooth Plugins - Version Display
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// BBS_VersionDisplay.js
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//=============================================================================
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//=============================================================================
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/*:
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* @title Version Display
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* @author Michael Morris (https://www.patreon.com/bluebooth)
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* @date May 29, 2017
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* @filename BBS_VersionDisplay.js
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* If you enjoy my work, consider supporting me on Patreon!
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*
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* https://www.patreon.com/bluebooth
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*
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* @plugindesc v1.02 Adds display of the game version to the title screen.
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* Special Thanks to Tsukihime for all the help.
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* Special Thanks to 'Ramza' Michael Sweeney for all the support.
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*
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* ============================================================================
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* Parameters
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* ============================================================================
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*
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* @param Game Version Number
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* @desc Game Version. Recommend using format [MILESTONE].[MAJOR].[MINOR]
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* Default: 1.0.0
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* @default 1.0.0
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*
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* @param Game Version Font
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* @desc Font face for the version number. Leave blank to use standard. See help.
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* @default
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*
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* @param Version Font Size
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* @desc Font size for the version number in the details window.
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* Default: 20
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* @default 20
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*
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* @param Show Version Number?
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* @desc true to show version number, false to hide. Useful if you want to store version
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* number without showing it.
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* Default: true
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* @default true
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*
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* @param Version Text Color
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* @desc Version font color. Use system color name.
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* Leave blank to use standard color.
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* @default white
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*
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* @param Version Outline Color
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* @desc Version text outline color. Use system color name.
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* Leave blank to use standard.
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* @default black
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*
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* @param Version Outline Width
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* @desc Version text outline width. Use system color number, or leave blank
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* blank to use standard.
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* @default 8
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*
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* @param Title Italic
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* @desc Version font in Italics? YES: true NO: false
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* Default: false
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* @default false
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*
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* @param Version Text Max Width
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* @desc Max width for the game version number label. Can contain formulae!
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* Default Graphics.width / 3
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* @default Graphics.width / 3
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*
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* ============================================================================
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* Terms of Use
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* ============================================================================
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* - Free for use in non-commercial projects and commercial products with credits
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*
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* @help
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* ============================================================================
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* Description
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* ============================================================================
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*
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* Adds the display of a customized version number to the Title Scene. Exposes
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* a variable to get version number at any time in play.
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*
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* Use script: $gameSystem.getVersion();
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*
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* ============================================================================
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* Change Log
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* ============================================================================
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* 1.02 - Fixed display bug pointed out by Michael 'Ramza' Sweeney when using
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* different resolutions.
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* 1.01 - Plugin finished.
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*
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*/
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//=============================================================================
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//=============================================================================
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var Imported = Imported || {} ;
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var BBS = BBS || {};
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Imported.VersionDisplay = 1;
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BBS.VersionDisplay = BBS.VersionDisplay || {};
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(function() {
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//=============================================================================
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// Parameter Variables
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//=============================================================================
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var parameters = PluginManager.parameters('BBS_VersionDisplay');
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var pVersionNumber = String(parameters['Game Version Number'] || '1.0.0');
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var pVersionFont = String(parameters['Game Version Font'] || '').trim();
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var pFontSize = Number(parameters['Version Font Size'] || 20);
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var pShowVersionNumber = eval(String(parameters['Show Version Number?'] || 'true'));
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var pVersionTextColor = String(parameters['Version Text Color'] || 'white');
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var pVersionOutlineColor = String(parameters['Version Outline Color'] || 'black');
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var pVersionOutlineWidth = Number(parameters['Version Outline Width'] || 8);
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var pVersionItalic = eval(String(parameters['Title Italic'] || 'false'));
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var pVersionWidth = String(parameters['Version Text Max Width'] || 'Graphics.width / 3');
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var _version = pVersionNumber; // Track the current version of the game.
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var _saveVersion = pVersionNumber; // Track the version of the game last saved. This can be different from current game version.
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var _defaultVersion = "version 1.0.0"; // Value to use when no _version is found.
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//=============================================================================
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// Game_System
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//=============================================================================
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Game_System.prototype.getVersion = function() {
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return _version;
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};
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Game_System.prototype.getSaveVersion = function() {
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return _saveVersion;
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};
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//=============================================================================
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// Scene_Title
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//=============================================================================
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var BBS_VD_Scene_Title_createForeground = Scene_Title.prototype.createForeground;
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Scene_Title.prototype.createForeground = function() {
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BBS_VD_Scene_Title_createForeground.call(this);
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if (pShowVersionNumber) {
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this.drawGameVersion();
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}
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};
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Scene_Title.prototype.drawGameVersion = function() {
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var x = Graphics.width - (Graphics.width / 3) - 18;
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var y = Graphics.height - 50;
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var maxWidth = eval(pVersionWidth); //Graphics.width / 3;
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// Handle customization options.
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this._gameTitleSprite.bitmap.fontSize = pFontSize;
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this._gameTitleSprite.bitmap.fontItalic = pVersionItalic;
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if(pVersionFont !== '') {
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this._gameTitleSprite.bitmap.fontFace = pVersionFont;
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}
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if(pVersionTextColor !== '') {
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this._gameTitleSprite.bitmap.textColor = pVersionTextColor;
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}
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if(pVersionOutlineColor !== '') {
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this._gameTitleSprite.bitmap.outlineColor = pVersionOutlineColor;
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}
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if(pVersionOutlineWidth !== '') {
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this._gameTitleSprite.bitmap.outlineWidth = pVersionOutlineWidth;
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}
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// And finally... draw
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this._gameTitleSprite.bitmap.drawText(pVersionNumber, x, y, maxWidth, 48, 'right');
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};
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//=============================================================================
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// ConfigManager
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//=============================================================================
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var bbs_vd_Configmanager_makeData = ConfigManager.makeData;
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ConfigManager.makeData = function() {
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var config = bbs_vd_Configmanager_makeData.call(this);
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config.saveVersion = _saveVersion;
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return config;
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};
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var bbs_vd_Configmanager_applyData = ConfigManager.applyData;
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ConfigManager.applyData = function(config) {
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bbs_vd_Configmanager_applyData.call(this, config);
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_saveVersion = this.readSaveVersion(config, 'saveVersion');
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};
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ConfigManager.readSaveVersion = function(config, name) {
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var value = config[name];
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if (value !== undefined) {
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return value;
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} else {
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return _defaultVersion;
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}
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};
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})(BBS.VersionDisplay);
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//=============================================================================
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// End of File
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//=============================================================================
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57
js/plugins/HealOnLevelUp.js
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57
js/plugins/HealOnLevelUp.js
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//=============================================================================
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// Heal on Level Up
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// by Shaz
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// Last Update: 2015.10.25
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//=============================================================================
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/*:
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* @plugindesc Allows you to heal actors on level up
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* @author Shaz
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*
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* @param All HP
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* @desc Heal HP for all party members (Y/N)
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* @default Y
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*
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* @param All MP
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* @desc Heal MP for all party members (Y/N)
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* @default Y
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*
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* @param All States
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* @desc Remove states for all party members (Y/N)
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* @default Y
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*
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* @help This plugin does not provide plugin commands
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*
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* If you only want to set SOME actors to have the above properties, add
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* the following tags to the actor notebox:
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* <LUHealHP>
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* <LUHealMP>
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* <LUHealStates>
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*/
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(function() {
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var parameters = PluginManager.parameters('HealOnLevelUp');
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var healHP = (parameters['All HP'].toUpperCase() || '') === 'Y';
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var healMP = (parameters['All MP'].toUpperCase() || '') === 'Y';
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var healStates = (parameters['All States'].toUpperCase() || '') === 'Y';
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var _Game_Actor_levelUp = Game_Actor.prototype.levelUp;
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Game_Actor.prototype.levelUp = function() {
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_Game_Actor_levelUp.call(this);
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if (healHP || this.actor().meta.LUHealHP) {
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this._hp = this.mhp;
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}
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if (healMP || this.actor().meta.LUHealMP) {
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this._mp = this.mmp;
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}
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if (healStates || this.actor().meta.LUHealStates) {
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this.clearStates();
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}
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};
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})();
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7873
js/plugins/VisuMZ_0_CoreEngine.js
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js/plugins/VisuMZ_0_CoreEngine.js
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js/plugins/VisuMZ_1_BattleCore.js
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js/plugins/VisuMZ_1_BattleCore.js
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js/plugins/VisuMZ_2_BattleSystemSTB.js
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js/plugins/VisuMZ_2_BattleSystemSTB.js
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js/plugins/VisuMZ_2_QuestSystem.js
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js/plugins/VisuMZ_2_QuestSystem.js
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js/plugins/VisuMZ_3_SideviewBattleUI.js
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js/plugins/VisuMZ_3_SideviewBattleUI.js
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