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feat: debug panel with force unlocks and hard reset
fix: force sync before boss fight and surface challenge errors to UI
feat: display leaderboard update frequency in the UI
feat: add an essence sink for late-prestige progression
feat: expand automation to cover the early post-prestige loop
feat: document upgrade stacking behaviour (additive vs. multiplicative)
feat: communicate exploration zone unlock conditions in-game
feat: display current party combat power as a persistent stat
feat: show progress toward unlock conditions on achievement cards
feat: clarify which adventurer classes each upgrade targets
feat: sort equipment within each category by stat value
fix: Void Conduit and The Divine Edge share identical combat multiplier
fix: exploration timer exceeds the area's stated duration
fix: runestones awarded on repeat kills of already-defeated bosses